Star Coin 2: A pink block with a P Switch can be found just above the Checkpoint Flag.Star Coin 1: The Star Coin can be easily seen and obtained under several blocks just before the Checkpoint Flag by navigating past some Piranha Plants.This can also be done in the overworld area. This can be repeated until the player stomps enough times to earn lives. After crossing the gap, a few colored block platforms appear, ending with the flagpole.Īt Star Coin 3, players should stomp on Lakitu (which gives 1000 points, or 20 coins) and stomp on the next one while on a cloud without touching the ground (which gives 2000 points, or 50 coins). Under one of these blocks is a Gold Ring and above another is a Red Ring, sending eight red coins parachuting down from the sky. Mario then has to jump from block to block to cross a large abyss, while avoiding the Lakitus. Mario then comes across a structure of colored blocks (colored similarly to a rainbow), where the checkpoint can be found. Two sets of ? Blocks can be seen, with a hidden block in between which contains a Super Star. After that, a Gold Ring can be found just above an orange block and below it is the first Star Coin. Some orange and green colored blocks can be found along with some ? Blocks, one containing a Fire Flower. This is followed by the appearance of colored blocks which acts as platforms, and two short pipes in mid-air infested with Piranha Plants. After that, there is an empty area except for a Gold Ring and some Dash Coins, causing Lakitus to throw coins instead and Spinies to automatically change into coins. Moving forward there is a Piranha Plant in a Warp Pipe. In this level, more than one Lakitu may be present at the same time, as opposed to earlier games. Moments later, a Lakitu appears, throwing Spinies towards Mario. Read more.Mario begins on land beside several ? Blocks, of which one of them has a Fire Flower. If the player defeated the boss while in their mini form, they will be rewarded with the access to World 4 instead of World 3. The last level of World 2, it marks the first appearance of a Spiked Ball in the game. During most of the level, the player is on a levitating platform. The last level before the castle in World 2, this level is sky-based, filled with yellowish and milky-colored clouds. The sixth level of World 2 after the tower, it introduces Boomerang Bros., Blockhoppers and Fire Snakes. The boss here, like all other towers, is Bowser Jr. The tower of World 2, the level features many rotating platforms. The fourth level of World 2, it has a red-flag exit, which unlocks the way to the castle of the world, passing a Toad House. If the player does so, they can skip all levels in the world between 2-4 and World 2- Castle, where the pipe leads directly to. This pipe, only unlockable by completing World 2-A and using the normal exit, allows the player to gain access to the end of World 2. If the player enters the Warp Cannon, they are launched to World 5, which can be faintly seen in the background. The area contains a Warp Cannon in the middle of the desert. This area, while not really a level, can be unlocked by using the red-flag exit in World 2-A. The level has a red-flag exit, which unlocks the way to World 2- Warp Cannon. Although this world is in the middle of a desert, this level is largely inhabited by water. This level is the first and only bonus level in this world. The level has a red-flag exit, which unlocks the way to World 2-A. ![]() This level introduces the enemy Super Piranha Plant. The third level of World 2, the level begins in a desert, with a pipe to the underground. The second level of World 2, featuring a pyramid in the background, This level marks the first appearance of the enemy Lakitu in the game. ![]() This level introduces the enemy Pokey and Spiny. The first level in World 2, it is a desert-based level. If the player beats Mummipokey while in mini form, the player will gain access to World 4, instead of going to World 3. Unlocking Warp Pipes means that the player can skip some levels, and complete the world without completing all the levels. This world introduces the idea of Warp Pipes - a means of transportation from one level to another. is fought here for the second time in the Tower, and the boss of this world is Mummipokey. It is a large Desert-themed world, with enemies such as Pokeys and Lakitus. World 2 is the second world in the game New Super Mario Bros. Like all of the worlds in New Super Mario Bros., World 2 contains secret routes to discover, including an alternate exit to World 4.” - Official website ![]() “World 2 takes Mario to an arid desert landscape crawling with prickly enemies.
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